Somewhere in the 90s, after being inspired by Terminator 2, I sat down and wrote a Morph application in AMOSpro.
Terminator 2 introduced the world to T2, a liquid metal Terminator from the future that could shape shift into anything it touched.
I was slightly obsessed with the special effects and tried to deconstruct them.
AMOS pro was my choice of language at the time. Even though limited by the language, I was definitely going to do something very similar in 2D.
Sadly, the AMOSpro code is not available anymore due to an unhappy 30 year old HDD (I remember it taking a while to render a single frame), but I do have my code that I converted to BlitxMax2. Heres the output from the code back in the day.
In the next few pages I will take you through how I built it, hopefully inspiring you to make your own morpher in your favourite language and at the same time re-writing it in CerberusX
My choice of language at the moment is CerberusX and all examples will be on GitHub
Next Chapter - 102 - https://devdevandmoredev.blogspot.com/2019/08/morph-102-colour-changing.html
Links to all chapters
Part 1 https://devdevandmoredev.blogspot.com/2019/08/morph-101-intro-to-morphing.html
Part 2 https://devdevandmoredev.blogspot.com/2019/08/morph-102-colour-changing.html
Part 3 https://devdevandmoredev.blogspot.com/2019/08/morph-103-moving-pixels.html
Part 4 https://devdevandmoredev.blogspot.com/2019/08/morph-104-drawing-polygons.html
Part 5 https://devdevandmoredev.blogspot.com/2019/08/morph-105-optimisation.html
Part 6 https://devdevandmoredev.blogspot.com/2019/08/morph-106-final-thoughts.html
Terminator 2 introduced the world to T2, a liquid metal Terminator from the future that could shape shift into anything it touched.
I was slightly obsessed with the special effects and tried to deconstruct them.
AMOS pro was my choice of language at the time. Even though limited by the language, I was definitely going to do something very similar in 2D.
Sadly, the AMOSpro code is not available anymore due to an unhappy 30 year old HDD (I remember it taking a while to render a single frame), but I do have my code that I converted to BlitxMax2. Heres the output from the code back in the day.
In the next few pages I will take you through how I built it, hopefully inspiring you to make your own morpher in your favourite language and at the same time re-writing it in CerberusX
My choice of language at the moment is CerberusX and all examples will be on GitHub
Next Chapter - 102 - https://devdevandmoredev.blogspot.com/2019/08/morph-102-colour-changing.html
Links to all chapters
Part 1 https://devdevandmoredev.blogspot.com/2019/08/morph-101-intro-to-morphing.html
Part 2 https://devdevandmoredev.blogspot.com/2019/08/morph-102-colour-changing.html
Part 3 https://devdevandmoredev.blogspot.com/2019/08/morph-103-moving-pixels.html
Part 4 https://devdevandmoredev.blogspot.com/2019/08/morph-104-drawing-polygons.html
Part 5 https://devdevandmoredev.blogspot.com/2019/08/morph-105-optimisation.html
Part 6 https://devdevandmoredev.blogspot.com/2019/08/morph-106-final-thoughts.html
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