Morph 106 - Final thoughts

In all the chapters, I have talked about points in 2D space.
It shouldnt be too hard to introduce a Z co-ordinate onto each point and move it exactly the same so that points are moving in 3 dimensions

This way you could morph a 3d model into another 3d model and also fade the textures of each one in exactly the same way

Maybe your own T2 effect isnt that far away....

Keep on morphing!

















Links to all chapters
Part 1 https://devdevandmoredev.blogspot.com/2019/08/morph-101-intro-to-morphing.html
Part 2 https://devdevandmoredev.blogspot.com/2019/08/morph-102-colour-changing.html
Part 3 https://devdevandmoredev.blogspot.com/2019/08/morph-103-moving-pixels.html
Part 4 https://devdevandmoredev.blogspot.com/2019/08/morph-104-drawing-polygons.html
Part 5 https://devdevandmoredev.blogspot.com/2019/08/morph-105-optimisation.html
Part 6 https://devdevandmoredev.blogspot.com/2019/08/morph-106-final-thoughts.html

Comments